Towards making digital issues a part of youth learning initiatives
Designing tools for Youth x Tech
How can young people come together to think and share what it means to grow, learn, explore, and live life online? How can schools, communities and neighbourhoods create space where the young can openly talk about digital experiences?
These questions animate the makers of the toolkit series.Owing to the COVID-19 pandemic, we see a sharp rise in the dependence of digital technologies for education for students and teachers- often becoming a primary mode of learning. This has increased exposure to devices, as well as made devices essential to access education. Technology usage has become more pervasive across all age groups, with little control (parental or otherwise) and the normalisation of personal devices for students regardless of age. This also makes children early consumers of technology as an essential service, and makes youth the largest group online.
Given this context, we believe in creating research, multimedia resources, and workshop-based pedagogies which can help digital education become more holistic, as well as accessible.
The Project Journey
What the youth are saying
I never realised the amount of time I spent on my phone- especially vis-a-vis categories like social media, commerce and reading.
Participant, Pilot of Toolkit on Persuasive Design